It’s only fun when the fat lady sings

Posted in Uncategorized on December 1, 2008 by sentimentalgamer

There were lots of design issues that came in later, and the game had serious problems right up until the end, but that’s the way it is with any game: it’s never fun until just before the end. Expecting a game to be fun 80% of the way through is like tasting a cake before it’s fully baked. You just have to wait until the end; the thing is never fun until the end.

Huh… that’s funny. That’s the first time in just about forever that I’ve heard somebody with the point of view that games will suck until they’re done… they’ll run, but they won’t be any good. Usually, all I ever hear is “if the prototype isn’t fun, the game isn’t fun… the game should be fun from day one!”. Of course, as with all things I guess, the correct point of view is an intelligent mixture of these two extremes, but it was funny to finally see somebody with the opposite perspective again.

And who might that be, you ask? Well, none other than Chris Crawford in this interview on Play This Thing!. Oh, you….

Infrequent posting

Posted in Uncategorized on November 8, 2008 by sentimentalgamer

I’ve kinda got into the mode of being where I’m so wrapped up in my own thoughts that I’m too lame to put them up here. So… yeah… not many posts have happened/are going to happen soon, I don’t think. Sorry. Will try to fix this later.

Game Project for Fall 2008

Posted in Uncategorized on September 24, 2008 by sentimentalgamer

Wow… over a month since last posting? Depressing…

So, unexpectedly, I’m working on a game this semester. My original class schedule included just about all of the “soft” subject requirements for the Game Design Minor (like HCI, cultural views of media, etc) and left no time for a game project. But… well, then I realized that the Game Design Minor honestly will mean close to diddly-squat to me given my internship with EA this past summer. No sense in taking classes I don’t want for an academic distinction that won’t give me any added value. So, instead, and of course ironically, I’m now making a game this semester again (not trying for Game Design minor == more time to make actual games). I’m working for Chelsea Howe again (last worked on Music Monsters), but this time on a much less ambitious project. Still very cool though, because Don Holden is the “graphics guy” for it, and he’s just about 3 inches shy of God when it comes to making games. Already learning a lot working as the “other guy” underneath him.

I suppose I shouldn’t describe the game in detail as of yet, for two reasons: 1.) it’s still young and might change a bit in a month and 2.) I think there’s some rumblings of commercializing it or something if such-and-such business happens and we do such-and-such features and Venus is moving through Orion on Friday the 13th and… got me…. I’m just a coder. Basically, though, it’s a “straightforward” title in that it is quite obviously a game. We’ve even used that favorite term “arcadey” to describe it. So, pretty far from what Stage IV was all about. But that’s ok… I think I’ve gotten the whole art game flavor outta my mouth for the time being. Last spring with Stage IV took a lot of effort (in mental work, physical scheduling, and emotional exhaustion), yet the resulting “game” was, um… well,  lacking in praiseworthiness…

So I’m definitely ready to work on something with a higher awesomeness-to-effort ratio. Doesn’t mean I won’t get all moody again sometime in the future and start yearning for artsy garbage, but for the time being, I’ll take me some fine hand-eye coordination challenges extraordinaire.  More details on the game as it grows.

Mass Effect on the 7811FX

Posted in Random on August 17, 2008 by sentimentalgamer

Ah, excellent stuff. So after a few issues between Mass Effect and Vista’s User Access Control (hint: turn it off :) ), got the game up and running on this machine. I had been testing out some other games on it, and was simply dumbfounded at the performance (though I guess it’s easy to blow away somebody who’s previous laptop was a Latitude D610). Basically, it easily handles total max settings and max resolution for any game over a year old. Specifically, Sims 2 gave it no issues, HL 2 was bee-yoo-ti-ful, and LOTR: BFME 2 ran smooth as butter (wait, is butter smooth?).

So Mass Effect was the only game that I have now that really challenged it. Pretty insanely, it was giving playable performance at max res (this is on a WUXGA 1920 x 1200 widescreen) and high settings! However, it did dip for the complex scenes. So, since I value a consistent 30 – 60 FPS over pretty looks, I reduced to something like 1280 x 800 or whatever it is for widescreens. At that, ran just fine. Cinematics ran at 60 FPS (I think they reduce background complexity during these) and regular gameplay usually up above 50 FPS. Some people say that running at non-native res leads to blah visuals. Personally, I didn’t feel that way at all. Sure, there’s fewer pixels being pushed, but it didn’t seem muddy or anything as a result of the res reduction. Sweet deal.

And then there’s the temps. I’ve got the lappy sitting on our kitchen table with a little notebook shoved underneath the far end to get a little height, though I’m not sure what would happen without it. Basically, the CPU runs at about 30 – 35 C while “idling” (read: light web use), the GPU is at 40 idling. Nice and cool. Running Sims 2 the GPU was still in the high 40s, low 50s (again, on max settings). Finally, checking it on Mass Effect (using Rivatuner, no OC’ing), looks like it never went above the quite reasonable 65 C.

So that, I would say, is a good sign. Doesn’t look like this lappy’s going to melt like the Wicked Witch during monsoon season on me. Good first day. Hope the next 3 – 4 years are similar !!!!

New laptop… a monster!

Posted in Uncategorized on August 16, 2008 by sentimentalgamer

Just had to post this.

First post from my new laptop bought earlier today. Here it is.

Not yet played any games on it. Still think I need to update video drivers.

Also, I keep having to mop up my pools of saliva off the keyboard…. :)

Data organization at home

Posted in Random on August 15, 2008 by sentimentalgamer

Gigs of old digitized family home videos: ~19
Gigs of family pictures: ~58 and rising (12 from 2007 alone… what a year…)
Gigs of music: ~75 and rising
Trying to keep all this data synchronized between my external WD drive, our family’s home PC, and any other backup drive I can get my hands on while avoiding duplicate file creation, making SyncToy ignore iPod photo cache, and not having the internal drive make a fairly scary whining sound from overheating:

Byteless.

One of those days…

Posted in Random on August 3, 2008 by sentimentalgamer

Some days, you’re on fire. Everything you do works out, and you just have this giddy sense of accomplishing anything you want effortlessly.

Other days, you accidentally stab yourself and cause minor bleeding on your upper lip while trying to lick the jelly off the end of a butter knife.

Today is an example of the latter.

Stage IV (Temp) Link

Posted in Stage IV on August 3, 2008 by sentimentalgamer

Finally sent the Stage IV installer to Walker, so should be up on the GDIAC website sooner or later, but, since I’m using sendspace to give it to him, thought I might as well give the temp link for anybody who wants to grab it now (all quite-possibly-maybe-even 1 of you :) ).

Stage IV Installer (temp)

The Hitchhiker’s Guide to the Galaxy

Posted in Uncategorized on July 26, 2008 by sentimentalgamer

I’m a bit of a fan of the books. They’re hilarious. And fun. And smart. So, I finally made myself watch the movie. I actually started to watch it before, maybe a year or so ago, and it’s one of the few movies I literally could not watch, so I stopped 10 minutes in. It was just… not… funny…. you know? Like, whereas the book had me in stitches by the time the Earth is blown up, the movie… I really couldn’t bring myself to laugh much at all.

So eh… oh well. I told myself I’d try it again, and I did, and nope… it didnt’ get any better. Could have been a lot of fun, but nope.

So, as so often happens with this sort of thing… read the book, skip the movie.

Summertime

Posted in Sentimental with tags on July 4, 2008 by sentimentalgamer

There’s two possible reasons for not updating Sentimental Gamer as much as I should.

Reason 1: I’m just so darn happy with life that I feel no need to comment on it.
Reason 2: I’m just so darn depressed with life that I feel no need to comment on it.

Actually, it’s probably a mix of the two. Funny thing I’ve been thinking about a lot is that I sort have a love-hate relationship with what I’m doing in life. On the one hand… man… I’m friggin working on Spore!!! Fairly sure that it doesn’t get much better than that. Then, on the other hand, I get the nagging feeling sometimes that this is a really hollow life and I need to pull a 180. Feel the same way a lot at Cornell too. I either feel “wow… this is it! This is the apex of life!” or “God… this is just a poisonous way to live.” I’ve really not sorted out for myself which of the two is true.

Then again, maybe it just means that only select bits of my life are either great or poisonous. Maybe I’m doing ok on average (to quote The (British) Office that I just watched… maybe I’ve rolled a three?). *shrugs*