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	<title>Comments for Sentimental Gamer</title>
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	<link>http://sentimentalgamer.com</link>
	<description>Games, Life, and Ben Humberston</description>
	<pubDate>Thu, 21 Aug 2008 01:33:05 +0000</pubDate>
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		<title>Comment on Summertime by manojalpa</title>
		<link>http://sentimentalgamer.com/2008/07/04/summertime/#comment-8</link>
		<dc:creator>manojalpa</dc:creator>
		<pubDate>Wed, 16 Jul 2008 14:38:17 +0000</pubDate>
		<guid isPermaLink="false">http://sentimentalgamer.wordpress.com/?p=90#comment-8</guid>
		<description>I had no idea you were working on Spore o.o;; When did I get so out of the loop about the stuff you're doing??? I still think our plans harmonize too well to keep each other in the void, but somewhere in the muddle I lost track anyway :(. Apologies for that on my side. 

I'd love to hear about your game, no matter how badly you think it went. For some reason I have the feeling my thesis next year might follow that exact same route. Bah.</description>
		<content:encoded><![CDATA[<p>I had no idea you were working on Spore o.o;; When did I get so out of the loop about the stuff you&#8217;re doing??? I still think our plans harmonize too well to keep each other in the void, but somewhere in the muddle I lost track anyway :(. Apologies for that on my side. </p>
<p>I&#8217;d love to hear about your game, no matter how badly you think it went. For some reason I have the feeling my thesis next year might follow that exact same route. Bah.</p>
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		<title>Comment on Intelligent Design in Spore by philharnish</title>
		<link>http://sentimentalgamer.com/2008/04/16/intelligent-design-in-spore/#comment-7</link>
		<dc:creator>philharnish</dc:creator>
		<pubDate>Fri, 18 Apr 2008 04:29:22 +0000</pubDate>
		<guid isPermaLink="false">http://sentimentalgamer.wordpress.com/?p=73#comment-7</guid>
		<description>I would definitely categorize spore under "intelligent design"--or at the very least not evolution. If the game were about evolution players would tweak constants like "food supply" and other environmental factors. From everything I've seen the spirit of Spore is very much about influencing the "natural order" of things to reach personal goals. Darwin definitely didn't have a chapter on character editors, Genesis does however.

Remember, few creationists argue against microevolution: the human race has plenty of diversity which they have to explain. After all, the Bible argues everyone we see today descended from first Adam and Eve then later, Noah and the survivors of "the flood". Serious evolution, macroevoltion, takes a long time and gradual but &lt;em&gt;natural&lt;/em&gt; change.

I do wonder how creationists will react, that is an interesting question. I have some opinionated theories but then again, they're a terribly unpredictable bunch.

Congratulations on the prospects man. Though, I gotta say... I was kind of hoping the development was largely finished by now :P</description>
		<content:encoded><![CDATA[<p>I would definitely categorize spore under &#8220;intelligent design&#8221;&#8211;or at the very least not evolution. If the game were about evolution players would tweak constants like &#8220;food supply&#8221; and other environmental factors. From everything I&#8217;ve seen the spirit of Spore is very much about influencing the &#8220;natural order&#8221; of things to reach personal goals. Darwin definitely didn&#8217;t have a chapter on character editors, Genesis does however.</p>
<p>Remember, few creationists argue against microevolution: the human race has plenty of diversity which they have to explain. After all, the Bible argues everyone we see today descended from first Adam and Eve then later, Noah and the survivors of &#8220;the flood&#8221;. Serious evolution, macroevoltion, takes a long time and gradual but <em>natural</em> change.</p>
<p>I do wonder how creationists will react, that is an interesting question. I have some opinionated theories but then again, they&#8217;re a terribly unpredictable bunch.</p>
<p>Congratulations on the prospects man. Though, I gotta say&#8230; I was kind of hoping the development was largely finished by now <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /></p>
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		<title>Comment on Shot down&#8230; by Mars</title>
		<link>http://sentimentalgamer.com/2008/03/07/shot-down/#comment-6</link>
		<dc:creator>Mars</dc:creator>
		<pubDate>Sun, 09 Mar 2008 22:03:58 +0000</pubDate>
		<guid isPermaLink="false">http://sentimentalgamer.wordpress.com/?p=65#comment-6</guid>
		<description>Congrats on the Spore internship! That's no small accomplishment. It'll be great to have a fellow GDIACer around the office. :)</description>
		<content:encoded><![CDATA[<p>Congrats on the Spore internship! That&#8217;s no small accomplishment. It&#8217;ll be great to have a fellow GDIACer around the office. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>Comment on Uncanny&#8230;. by Deirdra Kiai Productions &#187; Blog Archive &#187; Tweet Tweet Go The Birds</title>
		<link>http://sentimentalgamer.com/2008/01/28/uncanny/#comment-4</link>
		<dc:creator>Deirdra Kiai Productions &#187; Blog Archive &#187; Tweet Tweet Go The Birds</dc:creator>
		<pubDate>Mon, 11 Feb 2008 06:10:36 +0000</pubDate>
		<guid isPermaLink="false">http://sentimentalgamer.wordpress.com/?p=37#comment-4</guid>
		<description>[...] me needs to get better at this art thing. Then, apparently as a result of said exposure, I found this one guy who&#8217;s apparently making a game very similar to my work in terms of design, except it&#8217;s [...]</description>
		<content:encoded><![CDATA[<p>[...] me needs to get better at this art thing. Then, apparently as a result of said exposure, I found this one guy who&#8217;s apparently making a game very similar to my work in terms of design, except it&#8217;s [...]</p>
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		<title>Comment on Stage IV differing from adventure games by VOILA! What Stage IV needs! &#171; Sentimental Gamer</title>
		<link>http://sentimentalgamer.com/2007/11/14/stage-iv-differing-from-adventure-games/#comment-2</link>
		<dc:creator>VOILA! What Stage IV needs! &#171; Sentimental Gamer</dc:creator>
		<pubDate>Wed, 23 Jan 2008 20:55:10 +0000</pubDate>
		<guid isPermaLink="false">http://sentimentalgamer.wordpress.com/2007/11/14/stage-iv-differing-from-adventure-games/#comment-2</guid>
		<description>[...] to play as, just with different people/machines driving each character. But, as I noted in an earlier post, I sort of want the dialog choices that are shown not so much to be &#8220;your character can say [...]</description>
		<content:encoded><![CDATA[<p>[...] to play as, just with different people/machines driving each character. But, as I noted in an earlier post, I sort of want the dialog choices that are shown not so much to be &#8220;your character can say [...]</p>
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