Archive for the Spore Category

Intelligent Design in Spore

Posted in Game Design, Spore on April 16, 2008 by sentimentalgamer

Huh… this is from a 2006 NYT article I saw while I was looking for Spore info online:

http://www.nytimes.com/2006/10/08/magazine/08games.html?pagewanted=all

” “I’ve had a few people ask me if I think Spore will help teach evolution,” Wright said, “and the ironic thing is that, if anything, we’re teaching intelligent design. I’ve seen a few games that relied on evolution — I’ve even designed some of them — and it’s just not as fun.” But, of course, there’s one crucial way in which Spore breaks from intelligent design. The universe of the game is not dominated by a single, all-powerful creator. It’s a universe governed by a million intelligent designers, each unleashing his or her creations to be fruitful and multiply, to conquer and befriend, to fly spaceships and fashion planets.”

Funny, because I was wondering earlier whether the game would receive criticism from intelligent design groups. Of course, just because Will Wright says it’s not about evolution doesn’t mean that it’s not (wow… negatives), but, something to mull over I suppose.

Man, I’m so jazzed to work on this.