About
My name is Ben Humberston, and I’m currently a student at Cornell University in Ithaca, NY. I came here to study computer science, but I’ve since fallen in love with game development. I love a lot of games today, but I, like many others, believe that games need to expand past their current genres in order to gain cultural worth. Not that I want to bash every game out today, but I’d say a good 9/10 of all the “hardcore” games you see today are the electronic game version of Mountain Dew :).
My past game projects include Guardin’ the Garden, where I mainly coded defense logic and presentation, and Music Monsters, for which I implemented Chelsea Howe’s game design for changing the physical properties of your fictional “Zyk” creature via musical input. I finished working on the game Stage IV in Spring 2008, a dialog-based, spiritual pseudo-game which is largely based on my life from May to November 2006, during which my father was diagnosed with and died from esophageal cancer. To learn more about the game projects with which I’ve been involved, please visit the Games page.
Currently (as of Summer 2008), I’m in CA, working an excellent 12 weeks for an internship on EA/Maxis’s SPORE.
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