So the fun thing about working on Spore is that you get to play it early, and you get to see the cool inner workings.
The bad thing? Well, you aren’t really able talk about the game:(. Oh well… it’ll all be out there in a few months.
So the fun thing about working on Spore is that you get to play it early, and you get to see the cool inner workings.
The bad thing? Well, you aren’t really able talk about the game:(. Oh well… it’ll all be out there in a few months.
Ok, so I don’t actually feel like talking about my final thoughts on Stage IV now. But I just thought I should put down my current feelings on it for future reference.
Showcase? Well… it went pretty badly. Not many people played it; no surprises there. The bigger issue for me was that I’d pulled an all-nighter just before it. That wasn’t what I was planning for. You gotta be well-rested for showcase, ready to extol the greatness of your game. Additionally, I had my CS 322 final soon after showcase, so… yeah sleep would be important. Ooo boy… I can’t imagine that test will give me anything higher than a C for the semester. Peachy. I was too tired to pull an all-nighter on Monday… so I needed to to it last Tuesday. And what can I say? You always want the game to be that much better… there’s always a little more work you could do for it.
So yeah… I was kinda already exhausted coming in, so by showcase, I was pretty on edge. I just wasn’t able to interact, or talk about the game, or face people playing it. I was just totally useless. So… yeah god that was awful…
Right now, I just feel like the game is total crap. Writing? Awful. Design? Misguided at best. Programming? Hacky. But whether I feel that way because I have a bad impression from showcase, or whether I’m just being honest with myself, I couldn’t say. I’m kinda leaning towards the latter.
Either way, I wanted to make the game, I did it… end of story. Was it as meaningful as I’d hoped? Not in the least; I’m just hoping the end result isn’t too comically awful now. But it’s time to close that part of my life. It’s always annoying to learn that you’re not as great as you wish you could be, but people deal. I guess I don’t try to worry too much about failing; I figure it’s only worth dwelling on it long enough to be motivated to do better next year. And that’s what I’m going to do.
Oh, and I’ve been at home from last Thursday until today. I won’t get a chance to go home before I go to CA for Spore internship after I finish on Friday, so it was wondrous to see my family these past few days. Now, onto work…
And I’d rather like to forget I ever tried to make it in the first place.
Games showcase is tomorrow. I’m mostly just fixing up bugs and editing the story. Wanna know how you can tell that you need editing? It’s when you see lines like this:
”Not now… I just time, ok?”
Wow… it’s like bona fide Engrish. I wish I could integrate some sort of grammar/spell check into the editor :).