Archive for March, 2008

Remembering what I’m after

Posted in Game Design, Stage IV on March 24, 2008 by sentimentalgamer

Back at Cornell after Spring Break… had a great time at home.

We visited my grandfather on my Dad’s side. Weirdly enough, he has esophageal cancer as well and has been getting treated for it for awhile now (I just haven’t made note of it on here… or did I?). Anyways, so we apparently now have a history of cancer in my family. He was doing well, at least seemed so in the short time we were there; but, from what I’m told, it’s not looking great…

So, it again got me thinking. I’m finally thinking again for the first time in a little while… why am I making Stage IV? It’s something that you can really miss if you don’t watch it. When you get to work on a programming job… you can just totally lose sight of why you’re doing it in the first place. I’m making Stage IV because I want to share my family’s experience. I want to give other people the chance to be in our situation, and… well, I want to make people think about things that you might not think about otherwise. I mean… I dunno. I’ve said it before, but in 2006, when my dad was fighting, I certainly wasn’t that close to it. I was at Cornell. But I really feel that it brought me closer to… something… than I ever was before and have ever been since. What that something is, I really couldn’t pin down. But it was some… certainty, some truth. *shrugs*. Conversely, maybe that’s just the normal reaction to things like that… to think that there’s really something more than just a man dying. Still, I’m making Stage IV in the hopes of recapturing that feeling, that notion of something more. But now, I want to look at it from 4 perspectives… my dad, my mom, myself, and Macy’s. I think we’re 4 different people, but I think that all 4 of us had at least some sense of the thing I’m talking about.

And I’m rambling, so I’m just gonna stop now.

Fancy that…

Posted in Uncategorized on March 12, 2008 by sentimentalgamer

So, it turns out that I wasn’t actually rejected outright by Insomniac… apparently, my rejection email had been sent to the wrong address (or…. that’s what they tell me anyways). I was just called to schedule a followup interview with them on the phone. Hah… how’s that for… well ok not irony… but, well…

Ok, point is, I’m feeling a lot better now that I know that at least ONE of my technical tests has resulted in interest. Though then again, maybe they just ran out of alternative candidates and so decided to tell me “oh right… your rejection was a… err… mistake… umm… wanna talk?” You know? Do people do that? *shrugs* Oh well. I’ve got my Spore internship, so I’m a happy camper.

And I swear that this is the last job related post for AWHILE. No joke. Back to Stage IV goodness soon enough…

Shot down…

Posted in Random on March 7, 2008 by sentimentalgamer

Well, that makes the choice easy.

I really thought that Microsoft interviews went well. Apparently I was wrong. No offer… blah. Course, it’s entirely ok because I’ve now officially accepted for EA and Spore. So it’s like I got rejected by Penn State, but Princeton is glad to have me :). (just to be clear, I was accepted by PSU, but didn’t apply to Princeton. Metaphors, my good sir. Metaphors.)

But see, there’s some theory that economists have that is something along the lines of “In terms of magnitude, it hurts more to lose $10 than it feels good to gain $10″. So, yeah here I’m losing $10, but my gain is still greater… but you know it’s like… well, to continue both metaphors… it’s like “Well, I still got rejected by Penn State, didn’t I? And I still lost those $10.”

I dunno… maybe Microsoft was just some big ego trip for me that backfired. On the other hand, I tell myself that I really did want to see if they had a better offer. Answer was no… they didn’t have any :(. And I guess it hurts all the more because it’s like… I’ve gotten kinda far on 4 possible internships in my life…. Oracle, EA, Microsoft Games, and Insomniac. Half of them REALLY tested my CS knowledge and logic skills, and half were more or less “behavioral” interviews. I got an offer on half, and the other 2 rejected me. Guess how those two facts map? Yeah… technical interviews = no job for Ben. That’s really a bit of a downer… as though I must look really good on paper, but then prove a total disappointment in reality. I’ve always thought that my GPA masks that I’m really just not that great at my core, that I somehow just have lucked out on my schooling so far. Well, ok… lucked out isn’t the term. But you know, that I’m just one of those kids who does so well at school but then fails miserably in real life.

Ok maybe that’s all a bit extreme, but I’ve got no evidence to deny that that’s how things are, you know? I’m 0 for 2 when it comes to technical interviews. That’s all I have to go on at the moment, and it’s not very promising. Reactionary? Maybe, but I’m just calling them like I see them.

So, on that somewhat depressing note, I’m officially going to be working on SPORE! God help me…I will PROVE that I’m something more than a good student on that job. If not, then I might as well stop trying so friggin hard to do well and accept mediocrity.

Which opens up a whole new can of worms about how I really need to modify my general attitude to life such that I can accept not being “the best of the best”, but I won’t go into all that just now. Maybe some other time.

Hook up with blond babes!…And be Christian!…Both at the same time!

Posted in Random on March 7, 2008 by sentimentalgamer

Ok… this pretty much speaks for itself. I thought it was um…. fairly hilarious. Oddly enough, it’s an ad by Google? Huh… wonder how it figured that was the ad for me. It was on some article relating to the Daily Show.

christian singles ad

Actually, the best part is probably the “Christians join for FREE” notification. Sorry, but all Muslims, Jews, atheists, etc. wishing to join have to pay a “forever shut away from paradise” penalty fee. But it’s a LOW LOW $10, so join up anyways and start talking to tank-top sporting blonds NOW! Ok that’s enough…

Violent Games

Posted in Game Politics on March 5, 2008 by sentimentalgamer

Funny thing… I might have noted this before, but it’s funny how most every game industry advocate seems very quick to refute that violent video games have any effect on use whatsoever.

Why we wish to content that our games are toothless is beyond me, and I that assertion does fly in the face of some common sense (acting out violence in a game naturally means you will think MORE about violence than if you hadn’t… that’s just a function of your memory really). Whether it means you become a killer is debatable, but I wish game makers would stop downplaying all violence in games as harmless. I mean… this is an issue we need to view with a critical and objective eye, not reactionary replies.

The Legendary 7-11 of DigiPen

Posted in Random on March 3, 2008 by sentimentalgamer

So, this past weekend I visited Redmond, WA for an interview with Microsoft. Fortunately, they actually let me interview with a division of Microsoft Game Studios! That was a bit unexpected. I’d figured that I’d just get railroaded into some other division since game internship spots are so few. Anyways, it was a ton of fun and I like to think of it as more of a “field trip” than an interview… definitely was a bit tough, but I also got to learn about how a professional game studio works. Fun stuff.

Incidentally, I’d forgotten that DigiPen also resides up there. Funny thing about DigiPen…  I first heard about the school quite a few years ago, back in grade school. I forget exactly when… maybe early high school? Middle school? Can’t remember for the life of me. Anyways, I heard of them because EGM (I think) did a big write up on life at this cool new “video game school”. It was all about how the kids worked their buts off to make games, and they had this nice alliance with Nintendo, etc…. Very romantic sounding stuff for young Ben. The thing that stuck with me most was a comment on the caffeine consumption habits of the students. The interviewed kids joked of how they would go to the nearby 7-11, get a “Big Gulp” or whatever it was called of Mountain Dew. I forget the figures, but I think a “Big Gulp” is something like 60+ oz. of soda. Anyways, point was that they would get their fill from this nearby 7-11 and that’d keep them going through the night.

So, as my Microsoft-campus van traveled back to the recruiting building from MGS, I look out the window and see DigiPen! Cool deal, but eh… not too exciting. But then…aha! There it was! A 7-11 convenience store right on the corner next to the school! Call me nerdy, but this was a bit of a fine moment… there it was, that legendary building that fed the game students that came before me. And here I was, interviewing for a spot with MGS, already with an offer from EA. Dunno what exactly I’d call the feeling, but it did kinda have a bit  of deja vu to it.

Anyways, can’t talk about it much more. There’s shadows to be mapped and wood to be finished with lacquer (aka CS 569 shader work). I’m off!